Skills
PRESENTATION
In RS2, in addition to regular attacks, characters can use Techs (Waza in Japanese, dubbed 'Skills' in the Remaster), mainly in order to affect the enemies' HP or status in battle, at the cost of SP ('Skill Points', WP Waza Points in Japanese).
All techs (except Martial) are weapon-dependent (e.g. you must have a Sword equipped to use a Sword tech).
Some specific weapons have built-in techs, which sometimes need to be sparked. See also the Weapons in the Items section.
There are also Evade skills, which allow you to evade enemy attacks.
EQUIP TECHS
To be usable in battle, techs must be equipped by each character.
In the Select Menu > Skills, you can check which techs are currently available in battle for each of your characters.
There are two ways to equip a tech in a character's tech list:
- spark a new tech in battle (you can learn new techs while fighting monsters),
- or select available techs from the Dojo (the 3 training instructors in Avalon Castle 1F, top right).
The techs you spark in battle become available in the Dojo after a Time Skip or after you defeat a Hero.
There are 8 slots in the Tech Equip Screen: at all times you can have at most only 8 techs 'in mind'.
Fortunately you can also erase (forget) any skill by selecting it twice in your Character's Tech Equip Screen.
Be sure to leave at least one free slot if possible: if the 8 slots of your Tech Equip Screen are taken, you won't be able to spark new techs.
TECH SPARKING
Tech sparking (aka 'skill glimmer') occurs in battle (lightbulb!) and depends on 4 variables:
- your characters' Tech Sparking Type: each character belongs to one of 16 Types and each of these Types have a specific set of learnable techs: your character's Type determines which techs you can or cannot spark.
- the attack or tech used in battle: can it spark another tech? most techs can be sparked using a basic weapon attack but sometimes you must use a specific tech, or even a specific weapon (built-in techs).
- the Tech Spark Rank of the tech: each tech is more or less difficult to spark (high TSR = more difficult).
- the Spark LV of the enemy you are fighting: in general strong enemies have a high Spark LV and a high Spark LV allows you to have a chance to spark techs with a high TSR, and if the enemy is weak you will only be able to spark a low-level techs (if any at all).
In a few, other words, to be able to have a chance to spark a tech:
1) your character must be able to learn it (adequate Type),
2) the attack you are using must be able to spark it (adequate attack),
3) the enemy's SparkLV must ideally be the same as (or higher than) the Spark Rank of the tech (adequate ratio of power).
See the Tech Sparking section for details.
COMPLETE TECHS TABLES
Note on the following Tables
Next to the English name of the Tech is the (SP Cost).
* before the name means that this is a built-in Tech, dependent on a specific weapon.
Below, the mined data ID value and the original Japanese name, for reference.
The initial Target can be: one enemy (1E), at close range (CR) or not, one row only (Row), all enemies (All), all units on the battlefields (ALL), one ally (1P), all allies (Party), or Self. Additional specifics: in the Spark / Special column.
Acc is an accuracy indicator; below are the factoring (Stats) that accuracy depends on.
Note that Suits and Gauntlets halve Bow techs accuracy.
Eva is a corrective value to the enemy's evasion rate. If Eva=0, shields/guards cannot activate.
Pwr is a base dmg indicator; below, the (Stats) on which damage output is dependent,
e.g. the character's fixed stats (STR DEX MAG SPD STA), SpellPwr (= MAG - Max[MAG - Logic, 0] x2), Previous (the value on which depended the previous action).
In addition, damage (if there is any) is also always dependent on 1) the Weapon Skill LV (e.g. for Sword Techs the Sword/Greatsword LV, with only one exception), and 2) the equipped Weapon Atk Pwr (e.g. for Sword Techs, that of the equipped sword used). Since this is always the case, those two factors are not mentioned in the tables below.
Hit# is the number of times a Tech hits.
Simply put, Pwr x Hit# is a good indicator of the efficiency of a particular Tech.
For all those numbers: the higher the better.
See the Tech Dmg Formulae section for details.
Type details the Types/Attributes of the attack:
- Physical: SL (Slash), BL (Blunt, Hit), ST (Stab, Pierce), SH (Shot, Arrow)
- Magical: HE (Heat), CO (Cold), BO (Bolt), STS (Status)
Monsters have separate defenses (and possibly immunities) against each of all these categories.
One tech (Aim) does not have any Type ('None'): it negates (bypasses) all enemy defenses (i.e. the Def values from their equipped items, but not an enemy's defensive stance 50% bonus reduction).
Additionally:
- GR = Ground attack (GR attacks do not work vs. FL enemies)
- Pressure = Air Pressure special element (techs: Airwave only) against which there is a possible immunity (items, monsters).
See the Attributes section and Status section for details.
This CT flag reflect the presence (o) or absence (x) of direct physical contact with the target (which may trigger a Counter tech or spell: see below). Note that Counters activate even if the attack misses, but not if the character is equipped with an Evade tech (which activates first).
The Spark / Special column gives first ('Spark: X n') which tech(s) can be used to spark the listed tech. The number after the tech name is the Tech Spark Rank: the higher the number, the more difficult it is to spark.
E.g.: From the Sword tech 'Slice', this column reads: 'Spark: 28, Double Cut 23', which means that you can spark Slice by using the basic Sword attack (difficulty = 28 in this case) or by using the Sword tech Double Cut (difficulty in this case = 23), which makes it easier to spark Slice from Double Cut than from the regular Sword attack.
Note that most techs can be sparked using a basic attack, but some cannot. Here is the full list of the techs that cannot be sparked by using a basic attack.
The column then details the tech specificities or effects if applicable.
The mention 'Cannot be countered' reflects the absence of a CT flag (see above) and means that the tech cannot be countered by an enemy's Counter tech. They are:
- Sword: Mach Blade, Prism Blade, Vacuum Slash, *Moonfall Slash, *Windwolf Blade, Dragonfang Blade, *Suction, *Divide, *Swarm, *Cyclone, *Final Strike.
- Greatword: Waterfowl Blade, Life Blade, *Jolting Slash, *Holy Light, *Lunar Blade, *Exorcism Blade.
- Axe: Tomahawk, Yo-yo, Dimensional Break, Sky Drive, *Boomerang, *Dance of Death, *Destruction.
- Club: Fissure Strike, Grand Slam, *Grand Buster, *Final Strike.
- Spear: Trip, *Poseidon Shot, *Thunder Volt, *Swooping Dragon, *Psycho Shot.
- Short Sword: Marionette, Snake Shot, *Fire Dragon Flood, *Floral Extravaganza.
- All Bow techs.
- Martial: Daze, Ki Blast, Paralyze, Mei Lua Compasso, Evil Crush, Guanyin, Red Drake Wave, Heel Stomp.
- and all Evade/Counter techs (Parry, Deflect, Windmill, Matador, Counter, Jolt Counter).
Some tech may inflict a Status ailment. Stun (especially), Paralysis, Confusion and Mad Biter's Silence can be extremely useful. See the Status section for details.
- Sleep: Headblow.
- Stun: Knee Split, Blunt Strike, Vertical Strike, Trip, Feint, Glamor Blade, Daze, Salamander Claw.
- Paralysis: *Lightning Slash, Sunder, *Halt, *Psycho Shot, Shock Rush, Stunner, Paralysis, Mei Lua Compasso.
- Confuse: Id Break.
- Charm: *Heart Seeker.
- Silence: *Mad Biter, *Fire Dragon Flood, Berserk.
- Poison: Hell Claw.
- Petrify: Petrify Rush.
- Insta-death: *Divide, *Surging Slice, *Killer Blade (vs. Human only), Dimensional Break, *Dance of Death, Full Flat, Side Winder & Snake Shot (vs. Amphibian-Frogs only), Eulogy, *Floral Extravaganza, Shade Arrows, *Execution Arrows.
Some techs deal a critical hit ('Crit vs. X') against a specific race, gender or status:
- Aquatic: *Poseidon Shot.
- Beast: Beast Slayer.
- Beastman: *Hunter's Fury.
- Insect: *Pesticide Blade
- Plant: Cut Timber, Tree Cleaver.
- Earth Spirit: *Grand Buster.
- Female: Screwdriver.
- Undead: Cross Cut, Evil Crush.
- Enemies with the Float (FL) status: Falling Phoenix.
Note that enemies with the FL status are immune to Ground (GR) attacks.
Some techs only deal damage to certain enemies:
- *Exorcism Blade vs. Undead and Demon.
- *Holy Light vs. Undead.
Note that 'Undead' (a special flag) = all Skeletons, most Zombies, most Ghosts. See this Note in the Monsters section for details.
Some techs get an initiative bonus (Quick Arrow) while some techs always play last (Still Blade, Life Blade, Aiming).
Some techs (Grand Slam, Starlight Arrows) have a peculiar delayed attack: the character plays as usual but the attack activates at the very end of the turn. These two techs follow special rules:
- If Starlight Arrow and Grand Slam are used in the same turn, only Grand Slam activates (no Starlight Arrow).
- If two characters (friend or foe) use Grand Slam in the same turn, only the one played latter activates. This can be used with benefits against Dantarg 3/4 (i.e. use Grand Slam with a slow character to cancel Dantarg's Grand Slams).
- Nevertheless, careful: if the character goes down or is paralyzed between his turn and the tech activation, the attack hits your party instead of the enemy!
If your character is equipped with a shield (or guard), note that Shield activation is prevented by two-handed attacks.
Such are all Greatsword, Spear, Bow and Martial (except Punch!) techs, and one Sword tech (Moonfall Slash).
Shields also do not activate against earthquake attacks (Fissure Strike, Grand Slam, Grand Buster).
A few techs allow shield activation before the tech is used but not after (Sword Final Strike, Whirlwind), or vice versa (Psycho Shot, Izuna). The reason for this is that the character is considered to have used the tech after which the collateral damage is calculated (e.g. Whirlwind: basic Bow attack --> Shields unusable / Izuna: Cyclone --> Shields usable).
Note that among the possible Formations bonuses is a double activation rate for Guards (related to the Defensive Stance) before or after the character's turn.
SWORD
Sword (0) 00 剣攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 105 (STR SPD SL) | 16 | 3 x 1 (STR) | SL | o | Sword basic attack. |
Knee Split (0) 0F なぎ払い | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 115 (STR SPD SL) | 16 | 2 x 1 (STR) | SL | o | Spark: 5. May Stun the target. |
Parry (0) 10 パリイ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | 45 (SPD SL) | x | x | x | x | Spark: 5. Attempt to parry (evade) the attack. |
Double Cut (2) 11 二段斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD SL) | 16 | 3 x 2 (STR) | SL | o | Spark: 8. Hits twice. |
Fillet (5) 12 短冊斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 16 | 3 x 3 (STR) | SL | o | Spark: 19, Knee Split 15. Hits thrice. |
Mince (4) 13 みじん斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 85 (STR SPD SL) | 16 | 7 x 1 (STR) | SL | o | Spark: 15, Slice 12. One strong hit. |
Slice (7) 14 線斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD SL) | 16 | 3 x 4 (STR) | SL | o | Spark: 28, Double Cut 23. Hits four times. |
Airwave (5) 15 空圧波 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 75 (MAG SL) | 16 | 5 x 1 (STR) | SL Pressure | o | Spark: 18. Cuts a fraction of the enemy's HP (=about MaxHPx5/8). |
Cross Cut (3) 16 十文字斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 115 (STR SPD SL) | 16 | 6 x 1 (STR) | SL | o | Spark: Knee Split 14. Crit vs Undead. |
Whirlwind (4) 17 つむじ風 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 115 (STR SPD SL) | 12 | 6 x 1 (STR) | SH | o | Spark: Knee Split 20. Also hits the enemies behind the target (Pwr 3, SH dmg). |
Mach Blade (5) 18 音速剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 130 (STR SPD SL) | 8 | 7 x 1 (STR) | SL | x | Spark: 25, Slice 30. No range limit. Cannot be countered. |
Prism Blade (8) 19 光速剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 150 (STR SPD SL) | 0 | 10 x 1 (STR) | SL | x | Spark: 49, Mach Blade 35. One powerful hit, no range limit. Cannot be countered. |
Vacuum Slash (10) 1A 真空斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 115 (STR SPD SL) | 12 | 10 x 1 (STR) | SL | x | Spark: Knee Split 40, Whirlwind 28. A powerful attack. Also hits enemies behind the target (Pwr 3, BL dmg). Cannot be countered. |
Mirage Blade (7) 1B 残像剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 120 (STR SPD SL) | 16 | 7 x 1 (STR) | SL | x | Spark: 30, Mach Blade 25. Hits all enemies. Cannot be countered. |
Still Blade (14) 1C 不動剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (STR SPD SL) | 0 | 14+n x 1 (STR) | SL | x | Spark: 45. n=number of attacks received. Plays last. Cannot be countered. Strongest Sword tech. |
*Moonfall Slash (1) 1D 落月破斬 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 105 (STR SPD SL) | 0 | 4 x 1 (STR) | SL SH | x | Spark: Crescent Sword 7. No range limit. Can also be used by Exorciser, Drachenbrand, Katana & Legendary Plover once sparked. |
*Prominence (4) 1E プロミネンス斬 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD SL) | 12 | 7 x 1 (MAG) | SL HE | o | Spark: Blazing Sword 20. Deals MAG-dependent damage. |
*Windwolf Blade (1) 1F 風狼剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 110 (STR SPD SL) | 12 | 5 x 1 (MAG) | SL | x | Spark: Phantom Sword 10. Deals MAG-dependent damage. No range limit. |
*Dragonfang Blade (7) 20 咬竜剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 110 (STR SPD SL) | 8 | 8 x 1 (MAG) | SL | x | Spark: Phantom Sword 31, *Windwolf Blade 25. Deals MAG-dependent damage. No range limit. |
*Suction (4) 21 サクション | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 80 (Logic SPD SL) | 16 | 3 x 1 (Logic) | STS | x | Spark: Spectral Sword 16. HP Drain, no range limit. Can also be used by Soul Saber once sparked. |
*Divide (5) 22 分子分解 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 85 (SL) | 16 | x | STS | x | Spark: Splasher 17. Attempt to Insta-kill the target. No range limit. |
*Swarm (4) 23 スウォーム | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100 (STR SPD SL) | 0 | 5 x 1 (MAG) | SL SH | x | Spark: Worm Slayer 13. Attacks all enemies, deals MAG-dependent damage. |
*Cyclone (2) 24 カマイタチ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Row | 100 (STR SPD SL) | 16 | 5 x 1 (STR) | SH | x | Spark: Windgod Sword 23. Hits one enemy row. No range limit. |
*Lightning Slash (4) 25 稲妻斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 105 (STR SPD SL) | 12 | 6 x 1 (STR) | SL BO | o | Spark: Windgod Sword 35. May induce Paralysis. |
*Final Strike (1) 0B ファイナルストライク | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 200 (STR SPD SL) | 0 | 12 x 1 (STR) | SL HE | x | Goblin Sword, Worm Slayer, Spectral Sword, Splasher only. Also hits surrounding enemies (Pwr 4, SL SH dmg). Weapon breaks after tech is used. |
GREATSWORD
Greatsword (0) 01 大剣攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 16 | 3 x 1 (STR) | SL | o | Basic attack. |
Blunt Strike (0) 29 みね打ち | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 85 (SL) | 16 | x | SL | o | Spark: 7. Attempt to Stun target. |
Sunder (1) 2A 巻き打ち | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 16 | 4 x 1 (STR) | SL | o | Spark: 9. May induce Paralysis. |
Smash (3) 2B 強撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 75 (STR SPD SL) | 16 | 6 x 1 (STR) | SL | o | Spark: 12. One powerful hit. |
Deflect (0) 2C ディフレクト | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | 50 (SPD SL) | x | x | x | x | Spark: 5. Attempt to evade direct physical attacks. |
Vertical Strike (5) 2D 切り落とし | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 16 | 6 x 1 (STR) | SL | o | Spark: 20, Sunder 16. May Stun. |
Swallow Reversal (9) 2E ツバメ返し | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 16 | 5 x 2 (STR) | SL | o | Spark: 40, Sunder 37, Smash 34. Two strikes. |
Waterfowl Blade (6) 2F 水鳥剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Row CR | 95 (STR SPD SL) | 16 | 6 x 1 (STR) | SL | x | Spark: 26, Flowing Slash 21. Attacks the front row. Cannot be countered. |
Empty Blade (5) 30 無無剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 85 (STR SPD SL) | 12 | 7 x 1 (STR) | SL | o | Spark: 25. Cannot choose target. |
Dark Blade (13) 31 無明剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD SL) | 0 | 14 x 1 (STR) | SL | o | Spark: Empty Blade 38. One very powerful hit. |
Flowing Slash (7) 32 流し斬り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 95 (STR SPD SL) | 16 | 6 x 1 (STR) | SL | o | Spark: 24. May reduce STR by 5. |
Scattered Petals (12) 33 乱れ雪月花 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 11 | 12 x 1 (STR) | SL CO | o | Spark: 41, Swallow Reversal 37. Very powerful Slash+Cold attack. |
Stream Blade (7) 34 清流剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD SL) | 8 | 8 x 1 (STR) | SL | o | Spark: 32, Flowing Slash 25. |
Life Blade (15) 35 活人剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 130 (SL) | 16 | x (Previous) | SL | x | Spark: 44. Plays last. Forces all enemies to retreat (insta-death in effect). Does not work on Bosses or Undead. Also + evasion. Cannot be countered. |
*Jolting Slash (3) 36 雷殺斬 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 90 (STR SPD SL) | 8 | 7 x 1 (MAG) | SL | x | Spark: Legendary Plover 16, Smash 12. MAG-dependent attack. Cannot be countered. |
*Holy Light (2) 37 聖光 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100% | x | 4 x 1 (MAG SL BL GSw Club) | STS | x | Spark: Dayblade 14. Attacks all Undead. Cannot be countered. |
*Lunar Blade (3) 38 月影 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100 (STR SPD SL) | 16 | 5 x 1 (STR) | CO | x | Spark: Moonlite 17. Cold-element hit-all attack. Cannot be countered. |
*Surging Slice (9) 39 一刀両断 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR SPD SL) | 16 | 8 x 1 (STR) | SL | o | Spark: Hauteclaire 35, Smash 25. May Insta-kill. |
*Exorcism Blade (4) 3A 退魔神剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100% | 2 | 5 x 1 (MAG SL Log GSw Log) | STS | o | Spark: Exorciser 22. Hits all Undead & Demon. |
*Pesticide Blade (3) 3B 殺虫剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (STR SPD SL) | 12 | 6 x 1 (STR) | SL | o | Spark: Vorpal Sword 19. Crit vs. Insect. |
*Killer Blade (6) 3C 殺人剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 12 | 6 x 1 (STR) | SL | o | Spark: Vorpal Sword 29, *Pesticide Blade 21. May Insta-kill Human. |
*Dancing Sword (5) 0C ダンシングソード | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD SL) | 0 | 7 x 1 (STR) | SL SH | x | Triple Sword only. |
AXE
Axe (0) 02 斧攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR BL) | 16 | 3 x 1 (STR) | BL | o | Axe basic attack. |
Axe Bomber (3) 3E アクスボンバー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR BL) | 16 | 5 x 1 (STR) | SL BL | o | Spark: 11. |
Tomahawk (0) 3F トマホーク | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR BL) | 0 | 3 x 1 (STR) | SL BL | x | Spark: 6. No range limit. Cannot be countered. |
Time Lapse (4) 40 一人時間差 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR BL) | 8 | 6 x 1 (STR) | SL BL | o | Spark: 19. |
Yo-yo (3) 41 ヨーヨー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR BL) | 16 | 3 x [(LV/11)+1] (STR) | SL BL | x | Spark: 45, Tomahawk 20. No range limit. Cannot be countered. |
Cut Timber (4) 42 大木断 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR BL) | 16 | 6 x 1 (STR) | SL BL | o | Spark: 15. Crit vs. Plant. |
Echo Blade (8) 43 ブレードロール | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR BL) | 16 | 8 x 1 (STR) | SL BL | o | Spark: 27, Cut Timber 20. Also hits surrounding enemies (Pwr 3, BL dmg). |
Dimensional Break (9) 44 次元断 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 50 (BL) | 16 | x | STS (Insta-death) | x | Spark: 24, Cut Timber 15, Echo Blade 14. Attempt to Insta-kill all enemies. Cannot be countered. |
Reverse Delta (9) 45 高速ナブラ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 90 (STR BL) | 0 | 5 x 3 (STR) (Re: Previous) | SL BL | o | Spark: 36, Time Lapse 28. Hits thrice. |
Tree Cleaver (8) 46 マキ割りスペシャル | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 90 (STR BL) | 16 | 11 x 1 (STR) | SL BL | o | Spark: 40, Time Lapse 36. One powerful hit. Crit vs. Plant. |
Sky Drive (11) 47 スカイドライブ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 90 (STR BL) | 0 | 15 x 1 (STR) | SL BL | x | Spark: 46, Tomahawk 38. One very powerful hit. No range limit. Cannot be countered. |
*Feather Seal (1) 48 フェザーシール | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Self | x | x | x | STS | x | Spark: Lady Hawk 10. User gains Invisible status. |
*Boomerang (1) 49 電光ブーメラン | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 90 (STR BL) | 12 | 5 x 1 (STR) | BL BO | x | Spark: Toamarine Axe: 25, Tomahawk 5. No range limit. Cannot be countered. |
*Dance of Death (9) 4A 死の舞い | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 80 (BL) | 16 | (BL) | STS | x | Spark: Vorpal Axe 30. Attempt to Insta-kill all enemies. Cannot be countered. |
*Phantom Chivalry (0) 4B 幻体戦士法 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | x | x | x | STS | x | Spark: Amethyst Axe 28. Creates an axe-wielding phantom image (instant exact copy) of the character. |
*Destruction (7) 4C デストラクション | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 85 (STR BL) | 16 | 11 x 1 (STR) | BL | x | Spark: Destroyer 31, Tree Cleaver 15. Hits surrounding enemies (Pwr 3, BL dmg). Powerful attack. Cannot be countered. |
CLUB / MACE / STAFF
Club (0) 03 棍棒攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (STR SPD BL) | 16 | 3 x 1 (STR) | BL | o | Club basic attack. |
Returning Thrust (0) 4E 返し突き | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR SPD BL) | 8 | 4 x 1 (STR) | BL | o | Spark: 5. |
Headblow (3) 4F 脳天割り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD BL) | 16 | 5 x 1 (STR) | BL | o | Spark: 9. May induce Sleep. |
Bonecrusher (5) 50 骨砕き | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD BL) | 16 | 6 x 1 (STR) | BL | o | Spark: 23, Headblow 16. Reduces target's STR by 3. |
Rock Splitter (5) 51 削岩撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD BL) | 16 | 4 x 3 (STR) | BL | o | Spark: 25, Twinstrike 20. Hits thrice. |
Twinstrike (4) 52 ダブルヒット | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 80 (STR SPD BL) | 16 | 4 x 2 (STR) | BL | o | Spark: 18. Hits twice. |
Fissure Strike (5) 53 地裂撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100% | x | 4 x 1 (Previous STR) | BL GR | x | Spark: 15. Also hits the enemies behind the target. Cannot be countered. Ground attack (ineffective vs. FL enemies). |
Grand Slam (7) 54 グランドスラム | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100% | 5 x 1 (STR) | BL GR | x | Spark: Fissure Strike 29. Hits all enemies. Activates at the end of the turn. Cannot be countered. Ground attack (ineffective vs. FL enemies). |
Ozone Beat (5) 55 オゾンビート | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD BL) | 16 | 6 x 1 (STR) | STS | o | Spark: 34. Inflicts Status (magic) dmg. |
Full Flat (6) 56 フルフラット | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD BL) | 16 | 7 x 1 (STR) | BL | o | Spark: 26. May Insta-kill. |
Nutcracker (12) 57 かめごうら割り | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (STR SPD BL) | 16 | 11 x 1 (STR) | BL | o | Spark: Bonecrusher 43, Twinstrike 39. Powerful hit. Target's Phys DEF -50%. |
*Hunter's Fury (1) 58 ウェアバスター | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (STR SPD BL) | 16 | 5 x 1 (STR) | BL | o | Spark: Silver Hammer 8. Crit vs. Beastman. |
*Halt (3) 59 動くな | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 50 (BL) | 16 | x | STS | x | Spark: Quarterstaff 10. Attempt to Paralyze all enemies. Cannot be countered. |
*Acuity (1) 5A スペルエンハンス | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1P | x | x | STS | x | Spark: Sage Rod 12. | Raise MAG by [LV/6]+2. |
*Blessing (2) 5B 祝福 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1P | x | x | x | STS | x | Spark: Liberty Staff 13. Raise STR & MAG by [LV/6]+2. |
*Grand Buster (3) 5D グランドバスター | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100% | x | 5 x 1 (STR) | BL GR | x | Spark: Comroon Hammer 15. Ground attack, hits all enemies. Cannot be countered. Crit vs Earth Spirits. |
*Staff Strike (1) 0D シャッタースタッフ(攻) | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100 (STR SPD BL) | 0 | 15 x 1 (STR) | HE ST | x | Quarterstaff, Skull Rod, Sage Rod only. Hits all enemies. Staff breaks after use. |
*Shatter Staff (1) 0E シャッタースタッフ(回) | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Party | x | x | 10 (MAG) | STS | x | Liberty Staff only. All allies recover some HP. Staff breaks after use. |
SPEAR
Spear (0) 04 槍攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 105 (STR SPD ST) | 16 | 3 x 1 (STR) | ST | o | Spear basic attack. |
Trip (0) 5E 足払い | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (ST) | 16 | x | STS | x | Spark: 6. Attempt to Stun one full row. Cannot be countered. |
Double Stab (2) 5F 二段突き | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD ST) | 16 | 3 x 2 (STR) | ST | o | Spark: 10. Hits twice. |
Lightning Thrust (4) 60 稲妻突き | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 110 (STR SPD ST) | 12 | 6 x 1 (STR) | ST BO | o | Spark: 22. Stab + Bolt damage. |
Skewer (4) 61 くし刺し | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD ST) | 16 | 5 x 1 (STR) | ST SH | o | Spark: 15. Also hits the enemies behind the target (Pwr 3, ST dmg). |
Charge (3) 62 チャージ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD ST) | 16 | 6 x 1 (STR) | ST | o | Spark: 18. |
Aim (1) 63 エイミング | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (STR SPD ST) | 0 | 3 x 1 (STR) | None | x | Spark: 8. Plays last. Ignores DEF. Cannot be countered. |
Windmill (2) 64 風車 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | 40 (STR ST) | x | 5 x 1 (STR) | ST | x | Spark: 9. Evades attacks and counters. Cannot be countered. |
Sharp Thrust (5) 65 一文字突き | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 90 (STR SPD ST) | 16 | 7 x 1 (STR) | ST | o | Spark: 20. Also hits the enemies behind the target (Str 5, ST SH dmg). |
Petrify Rush (6) 66 活殺化石衝 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 90 (STR SPD ST) | 16 | 7 x 1 (STR) | ST | o | Spark: 27, Aim 20. May Petrify target. |
Spiral Charge (10) 67 スパイラルチャージ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD ST) | 12 | 11 x 1 (STR) | ST | o | Spark: 48, Charge 39. Powerful attack. |
Divine Lancer (8) 68 活殺獣神衝 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD ST) | 16 | 10 x 1 (STR) | ST | o | Spark: 51, Aim 36. Powerful attack. May reduce STR & SPD by 5. |
Triumvirate (9) 69 無双三段 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (STR SPD ST) | 12 | 13 x 1 (STR) | ST | o | Spark: 40, Double Stab 38. Very powerful attack. |
*Poseidon Shot (2) 6A ポセイドンシュート | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 100 (STR SPD ST) | 16 | 6 x 1 (STR) | ST | x | Spark: Trident 17, Skewer 12. Crit vs Aquatic. No range limit. Cannot be countered. Can also be used by Ranseur & Poseidon's Spear once sparked. |
*Thunder Volt (5) 6B サンダーボルト | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100% | x | 5 x 1 (SpellPwr) | BO | x | Spark: Blue Quartz Spear 24, Lightning Thrust 14. SpellPwr-dependent dmg. Hits all enemies with Bolt damage. Cannot be countered. |
*Swooping Dragon (10) 6C 下り飛竜 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 120 (STR SPD ST) | 12 | 15 x 1 (STR) | ST | x | Spark:Gae Bulg 48, Charge 45, Spiral Charge 38. Very powerful attack. No range limit. Cannot be countered. |
*Psycho Shot (6) 6D サイコバインド | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 160 (STR SPD ST) | 12 | 6 x 1 (MAG) | STS | x | Spark: Divine Longinus 32. MAG-dependent, Status dmg. Also hits surrounding enemies (Pwr 4, STS dmg). May Paralyze. No range limit. Cannot be countered. |
SHORT SWORD
Short Sword (0) 05 小剣攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 125 (DEX ST) | 0 | 3 x 1 (DEX) | ST | o | Short Sword basic attack. |
Feint (0) 70 フェイント | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 130 (ST) | 8 | x | STS | o | Spark: 7. Attempt to Stun target. |
Shock Rush (1) 71 感電衝 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (DEX ST) | 0 | 2 x 1 (DEX) | ST | o | Spark: 8. May Paralyze. |
Sidewinder (3) 72 サイドワインダー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (DEX ST) | 0 | 5 x 1 (DEX) | ST | o | Spark: 14. Insta-kills Amphibian (Frog) enemies. |
Marionette (6) 73 マリオネット | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 75 (MAG) | 16 | x | STS | x | Spark: 25. Redirects all actions towards the target. Cannot be countered. |
Snake Shot (6) 74 スネークショット | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Row | 120 (DEX ST) | 0 | 6 x 1 (DEX) | ST SH | x | Spark: 27, Sidewinder 20. Attacks one row. No range limit. Cannot be countered. Insta-kills Amphibian (Frog) enemies. |
Matador (2) 75 マタドール | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | 35 (DEX ST) | x | 6 x 1 (STR) | ST | x | Spark: 11. Evades attack and counters, inflicts STR-dependent dmg. Cannot be countered. |
Mega Thrust (8) 76 乱れ突き | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (DEX ST) | 0 | 4 x 3 (DEX) | ST | o | Spark: 30. Attacks thrice. |
Plasma Thrust (4) 77 プラズマスラスト | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (DEX ST) | 0 | 5 x 1 (DEX) | BO | o | Spark: 19, Shock Rush 15, Mega Thrust 13. Bolt dmg. Also hits the other enemies on the same row (Pwr 5, BL BO dmg). |
Screwdriver (6) 78 スクリュードライバ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (DEX ST) | 0 | 7 x 1 (DEX) | ST | o | Spark: 38, Sidewinder 27. Crit vs. Female. |
Glamor Blade (8) 79 幻惑剣 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (DEX ST) | 0 | 9 x 1 (DEX) | ST | o | Spark: 25. May Stun. |
Eulogy (10) 7A ファイナルレター | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (DEX ST) | 0 | 12 x 1 (DEX) | ST | o | Spark: 40. Strongest Short Sword attack. May Insta-kill. |
*Mad Biter (1) 7C マッドバイター | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 140 (DEX ST) | 0 | 4 x 1 (DEX) | ST | o | Spark: Lob Omen 15, Sidewinder 5. May Silence (Madden) target. |
*Final Strike (1) 0B ファイナルストライク | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 200 (STR SPD SL) | 0 | 12 x 1 (STR) | SL HE | x | Also hits surrounding enemies. Lob Omen only. Weapon breaks after tech is used. |
*Life Steal (16) 7D ライフスティール | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 100 (LOG) | 1 | x | STS | x | Spark: Soul Saber 80. LP Drain (= Insta-death for enemies). Does not work on Undead. |
*Fire Dragon Flood (6) 7E 火龍出水 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Party | x | 0 | 1 (MAG) | STS | x | Spark: Red Quartz Rod 36. HP Restoration + Silence to Party. |
*Floral Extravaganza (7) 82 百花繚乱 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (DEX SL) | 0 | 8 x 1 (DEX) | ST | x | Spark: Ilorina Stars 23, Mega Thrust 17. May Insta-Kill. Cannot be countered. |
BOW
All Bow techs have no range limit and cannot be countered.
Bow (0) 06 弓攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 95 (DEX SH) | 12 | 3 x 1 (DEX) | SH | x | Bow basic attack. |
Quick Arrow (3) 85 瞬速の矢 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 120 (DEX SH) | 0 | 5 x 1 (DEX) | SH | x | Spark: 21. First Strike. |
Haphazard Arrow (2) 86 でたらめ矢 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 90 (DEX SH) | 16 | 3 x 1 (DEX) | SH | x | Spark: 6 (100% if Blind). Targets all enemies. |
Stunner (1) 87 影ぬい | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 80 (DEX SH) | 16 | x | STS | x | Spark: 10. Attempt to Paralyze target. |
Beast Slayer (4) 88 ビーストスレイヤー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 150 (DEX SH) | 4 | 6 x 1 (DEX) | SH | x | Spark: 16. Crit vs. Beast. |
Rain of Arrows (4) 89 アローレイン | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 80 (DEX SH) | 16 | 5 x 1 (DEX) | SH | x | Spark: 26, Haphazard Arrow 16. Targets all enemies. |
Twin Arrow (2) 8A 二本射ち | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 90 (DEX SH) | 16 | 3 x 2 (DEX) | SH | x | Spark: 12. |
Id Break (3) 8B イド・ブレイク | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 85 (DEX SH) | 12 | 4 x 1 (DEX) | SH | x | Spark: 8. May inflict Confusion LV1 and reduce MAG & Logic by 3. |
Shade Arrows (8) 8C 影矢 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 85 (DEX SH) | 8 | 6 x 1 (DEX) | SH | x | Spark: 33, Twin Arrow 20. May Insta-kill. |
Barrage Shot (10) 8D バラージシュート | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 100 (DEX SH) | 8 | 8 x 1 (DEX) | SH | x | Spark: 40, Haphazard Arrow 25. Powerful hit-all attack. |
Falling Phoenix (5) 8E 落鳳破 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 100 (DEX SH) | 12 | 7 x 1 (DEX) | SH | x | Spark: 22, Beast Slayer 22. Crit vs. Floating enemies. |
Izuna (10) 8F イヅナ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 140 (DEX SH) | 12 | 12 x 1 (DEX) | SH | x | Spark: 46, Quick Arrow 36. Also hits surrounding enemies (Str 5, SH dmg). Strongest Bow tech. |
*Heart Seeker (2) 90 ハートシーカー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 85 (SH) | 16 | x | STS | x | Spark: Fail-Not 19, Beast Slayer 9. Attempts to Charm. |
*Execution Arrows (7) 91 皆死ね矢 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 75 (SH) | 16 | x (ST) | STS (Insta-death) | x | Spark: Grim Reaper 13. Attempt to Insta-kill all enemies. |
*Starlight Arrows (8) 92 スターライトアロー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 85 (DEX SH) | 12 | 11 x 1 (DEX) | SH | x | Spark: Starlight Bow Rain of Arrows 37. Activates at the end of the turn. |
MARTIAL
Punch (0) 0A パンチ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 130 (MA) | 16 | 3 x 1 (STR SPD) | BL | o | Martial basic attack. |
Kick (0) 95 キック | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 120 (MA) | 16 | 4 x 1 (STR SPD) | BL | o | Spark: 9. |
Sobat (2) 96 ソバット | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 130 (MA) | 16 | 6 x 1 (STR SPD) | BL | o | Spark: Kick 12. |
Counter (0) 97 カウンター | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | 40 (SPD MA) | x | 6 x 1 (STR SPD) | BL | x | Spark: 8. Evades and counters. Cannot be countered. |
Daze (0) 98 ネコだまし | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 150 (MA) | 12 | x | STS | x | Spark: 5. Attempt to Stun target. Cannot be countered. |
Ki Meditation (0) 99 集気法 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Self | - | - | 3 (MAG MA) | STS | x | Spark: 3. HP recovery. |
Ki Blast (3) 9A 気弾 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 130 (MA) | 16 | 5 x 1 (STR SPD) | BL | x | Spark: 13. Kamehameha. No range limit. Cannot be countered. |
Corkscrew (4) 9B コークスクリュー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 130 (MA) | 16 | 8 x 1 (STR SPD) | BL | o | Spark: 20. |
Paralysis (6) 9C 不動金しばり | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 150 (MA) | 4 | x | STS | x | Spark:24, Ki Blast 13. Attempt to Paralyze target. No range limit. Cannot be countered. |
Mei Lua Compasso (6) 9D カポエラキック | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 120 (MA) | 8 | 9 x 1 (STR SPD) | BL | x | Spark: Kick 28, Sobat 21. May Paralyze. No range limit. Cannot be countered. |
Dual Gunner (6) 9E マシンガンジャブ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 145 (MA) | 16 | 6 x 2 (STR SPD) | BL | o | Spark: 26. Hits twice. |
Jolt Counter (3) 9F ジョルトカウンター | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | 30 (MA SPD) | x | 9 x 1 (STR SPD) | BL | x | Spark: Counter 19. Evades and counters. Cannot be countered. |
Quadrastrike (9) A0 クワドラブル | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E | 125 (MA) | 12 | 12 x 1 (STR SPD) | BL | o | Spark: Sobat 30. No range limit. |
Evil Crush (8) A1 活殺破邪法 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 140 (MA) | 12 | 10 x 1 (STR SPD) | BL SH | x | Spark: 45, Ki Blast 35. Crit vs. Undead. Cannot be countered. |
Guanyin (12) A2 千手観音 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 160 (MA) | 12 | 9 x 2 (STR SPD) | BL | x | Spark: Dual Gunner 43. Cannot be countered. Strongest Martial tech. |
Salamander Claw (1) A3 サラマンダークロー | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 130 (MA) | 16 | 4 x 1 (STR SPD) | BL HE | o | Fusion Spell Heat Hand. Inflicts Blunt and Heat dmg. May Stun. |
Red Drake Wave (4) A4 赤竜波 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
All | 130 (MA) | 16 | 7 x 1 (STR SPD) | HE | x | Fusion Spell Heat Hand. Heat dmg to all. Cannot be countered. |
Heel Stomp (16) A7 ふみつけ | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100% | x | 10 x 1 (NowHP STA) | BL | x | Vagabond (F) special tech. The higher the HP, the better. |
Berserk (8) C4 ベルセルク | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
x | x | 2 (MAG) | STS | x | Spark: Ki Meditation 15. HP recovery, Silence, STR SPD STA up (by 11 or, depending on position in the formation, by 8∼24, e.g. 16 if spot 1, 18∼24 if spot 5?). SFC only: does not register in the Dojo. |
Claw (0) 07 爪攻撃 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
1E CR | 100 (SL) | 12 | 3 x 1 (STR SPD MA SL) | SL | o | Claw basic attack. Usable after casting Claw Extend spell. |
*Hell Claw (3) C5 地獄爪殺法 | Target | Acc | Eva | Pwr x #Hit | Type | CT | Spark / Special |
Row CR | 110 (SL) | 16 | 5 x 1 (STR SPD MA SL) | SL | o | Row attack. May Poison. Usable after casting Claw Extend spell. |
EVADE SKILLS
In battle, your characters can also learn to Evade specific Techs when they are attacked.
Only the Techs that have an Evade Rank value (which is the equivalent of the regular Techs' Spark Rank) can be Evaded.
If an Enemy's Tech can be Evaded (= has an Evade Rank) and if the enemy's TechLV is high enough, there is a probability that your character might learn to Evade the enemy's attack. The Evade Skill spark probability is determined by the same table as regular techs (see the Tech Sparking Probability section). Which means that Evades are more easily learnt when the enemy TechLV is the same as (20% chance) or higher than (7~9%) the Evade Spark Rank of the Evade Skill. An Evade Tech with an ER superior by more than 5 to an enemy TechLV is impossible to learn from that enemy.
Just like regular Techs, once you have sparked them in battle, they will become available in the Dojo after a Time Jump or after you defeat a Hero.
Just like regular Techs, Evade Skills must be equipped to be usable in battle and they take a slot in your Tech Equip Screen.
You can either learn them at the Dojo (the 3 training instructors in Avalon Castle, 1F, top right) or spark them in battle.
But unlike regular Techs, they activate automatically when the equipped character is attacked by the corresponding Tech, and they do not cost any SP when activated.
Notes:
- Evade techs prevent the activation of Counters (Evade techs activate first).
- Attacks with collateral damage, i.e. techs that allow only one target but which will incidentally hit characters behind or around the target, like Skewer or Final Strike: the collateral damage cannot be evaded with the corresponding Evade tech, but if the targeted character evades the attack, there is no collateral damage whatsoever.
- When a party member is Charmed, Confused (LV3) or Marionette-ed and attacks their companions, their attacks can also be used to spark Evade Skills. You can possibly create and control such situations on purpose, vs. by Medusa, Lilith, Robin, Bokhohn, for example. The Enemy 'TechLV' taken into account then is the average of your now-enemy character's Weapon LVs, i.e. =[SlashLV + StabLV + BluntLV + ShotLV + BareHandLV]/5. This incidentally means that if you max out all these stats you are then able learn the Evade Skills with a Spark Rank of 50 (otherwise impossible). For real completionists, this is also the only way to get (almost) all of the sparkable Evade Skills (good luck!).
- Remaster Only: The Evade Skill for Full Flat can be sparked against the first form of Dread Queen (Maze of Memory), and that for *Final Strike against Goblin Boss and Ancient Goblin 2.
- Evade tech sparking is impossible if the character is immune to the attack (e.g. Temptation while Mind immunity).
- Your characters can learn Evade skills even if the attack Misses, or if they are invisible. Making your whole party invisible is actually the best way to learn the corresponding Evades to Hit-All techs (no specific target). See the Invisible section for details.
- Evade sparking is also possible with Sword Barrier active.
In the table below, the complete list of the Evade Skills and the enemies who use them.
ER = Evade Rank.
(E) after the name = Enemy Tech only.
After each enemy name, between brackets, their TechLV.
Deflect has an Evade Skill, but it is obviously impossible to learn it.
Tech | ER | Used by |
---|---|---|
SWORD | ||
*Final Strike 0B ファイナルストライク | 25 | King (8), (Goblin Boss & Ancient Goblin 2) |
*Staff Strike 0D シャッタースタッフ(攻) | 25 | Queen (14) |
Knee Split 0F なぎ払い | 5 | Skeleton (14), Dreadknight (33), Dullahan (23), Hobgoblin (7), Champion (25), Amnesia (8), Valkyrie (14), Noel 2A (29), King (8), Kzinssie 1 (6/8), Noel 2 (Angry, 32) |
Double Cut 11 二段斬り | 10 | Skeleton (14), Skull Demon (20), Dreadknight (33), Dullahan (23), Hobgoblin (7), Champion (25), Termite Soldier (23), Mantid (30), Kaiser Ant (41), Amnesia (8), Valkyrie (14), Draft Red (19), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), Noel 2A (29), King (8), Kzinssie 1 (6/8), Noel 2 (Angry, 32) |
Fillet 12 短冊斬り | 16 | Skeleton (14), Skull Demon (20), Hobgoblin (7), Termite Soldier (23), Kaiser Ant (41), Amnesia (8), Draft Red (19), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), Noel 2A (29), King |
Mince 13 みじん斬り | 20 | Sephira (39), Killer Machine (17), [Noel 2A (29)] |
Slice 14 線斬り | 18 | - |
Airwave 15 空圧波 | 20 | Skull Lord (39), Sephira (39), Killer Machine (17), Black Legion (38), [Noel 2A (29)] |
Cross Cut 16 十文字斬り | 22 | Sephira (39), Killer Machine (17), [Noel 2A (29)] |
Whirlwind 17 つむじ風 | 35 | Skull Demon (20), Termite Soldier (23), Kaiser Ant (41), Draft Red (19), Shade (7), Lizardman (16), Lizardlord (40), Toadmaster (27), Seven Heroes (Noel, 36) |
Mach Blade 18 音速剣 | 50 | Skeleton (14), Skull Demon (20), Skull Lord (39), Dullahan (23), Hobgoblin (7), Champion (25), Termite Soldier (23), Kaiser Ant (41), Amnesia (8), Valkyrie (14), Draft Red (19), Black Legion (38), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), Noel 2A (29), Noel 2B (29), Noel 2 (Angry, 32), Seven Heroes (Noel, 36) |
Prism Blade 19 光速剣 | 45 | - |
Vacuum Slash 1A 真空斬り | 35 | Skull Demon (20), Termite Soldier (23), Kaiser Ant (41), Draft Red (19), Shade (7), Killer Machine (17), Lizardman (16), Lizardlord (40), Toadmaster (27), |
Mirage Blade 1B 残像剣 | 50 | - |
Still Blade 1C 不動剣 | 14 | - |
GREATSWORD | ||
Blunt Strike 29 みね打ち | 10 | Skull Lord (39), Dullahan (23), Champion (25), Valkyrie (14), Black Legion (38), Giant (25), Noel 2 (Angry, 32) |
Sunder 2A 巻き打ち | 15 | Skull Lord (39), Dullahan (23), Champion (25), Valkyrie (14), Black Legion (38), Noel 2 (Angry, 32) |
Smash 2B 強撃 | 15 | Black Legion (38), Giant (25) |
Deflect 2C ディフレクト | 25 | - |
Vertical Strike 2D 切り落とし | 20 | - |
Swallow Reversal 2E ツバメ返し | 30 | - |
Waterfowl Blade 2F 水鳥剣 | 25 | Black Legion (38), Giant (25), Bokhohn 2 (26), Noel 2B (29), Noel 2 (Angry, 32), Seven Heroes (Noel, 36) |
Empty Blade 30 無無剣 | 30 | Skull Lord (39), Black Legion (38) |
Dark Blade 31 無明剣 | 40 | - |
Flowing Slash 32 流し斬り | 40 | Dullahan (23), Champion (25), Valkyrie (14), Giant (25), Noel 2B (29), Noel 2 (Angry, 32), Seven Heroes (Noel, 36) |
Scattered Petals 33 乱れ雪月花 | 40 | - |
Stream Blade 34 清流剣 | 25 | Skull Lord (39), Black Legion (38), Sekishusai (16) |
AXE | ||
Axe Bomber 3E アクスボンバー | 10 | Triton (34), Galient Blue (11), Minotaur (18) |
Tomahawk 3F トマホーク | 15 | Triton (34), Galient Blue (11), Minotaur (18) |
Time Lapse 40 一人時間差 | 20 | - |
Yo-yo 41 ヨーヨー | 15 | - |
Cut Timber 42 大木断 | 15 | Triton (34), Galient Blue (11), Minotaur (18) |
Echo Blade 43 ブレードロール | 20 | Triton (34), Galient Blue (11), Minotaur (18) |
Dimensional Break 44 次元断 | 15 | - |
Reverse Delta 45 高速ナブラ | 25 | - |
Tree Cleaver 46 マキ割りスペシャル | 30 | - |
Sky Drive 47 スカイドライブ | 35 | - |
CLUB | ||
Returning Thrust 4E 返し突き | 10 | Goblin (6), Magician (20), Novice (4), Senior (8), Master (20), Doctor (32), Adept (5), Vicar (14) |
Headblow 4F 脳天割り | 12 | Goblin (6), Nightmare (35), Adept (5), Vicar (14), Ogre (14), Battle Ogre (21), Spriggan (19) |
Bonecrusher 50 骨砕き | 15 | Nightmare (35), Ogre (14), Battle Ogre (21), Sand Drake (12), Crawler (14), Croydon (24), Chesterton (38), Bane Serpent (41), Mud Mane (15), Azoth (33), Spriggan (19), Bokhohn 1 (21), Queen (14), Seven Heroes (Bokhohn, 36) |
Rock Splitter 51 削岩撃 | 15 | Goblin (6), Adept (5), Vicar (14), Queen (14) |
Twinstrike 52 ダブルヒット | 30 | Rotten Beast (8), Dreadknight (33), Hell Beast (41), Goblin (6), Sphinx (30), Wamp (15), Mustang (7), Garm (34), Chymera (26), Crab Rider (36), Adept (5), Vicar (14), Vritra (41), Pyrohydra (31), Spriggan (19), Bokhohn 1 (21), Seven Heroes (Bokhohn, 36), Seven Heroes (Dantarg, 36) |
Fissure Strike 53 地裂撃 | 25 | Chariot (36), Goblin (6), Nightmare (35), Ogre (14), Battle Ogre (21), Crawler (14), Sand Drake (12), Duneworm (18), Sandbiter (24), Croydon (24), Chesterton (38), Bane Serpent (41), Mud Mane (15), Azoth (33), Adept (5), Vicar (14), Spriggan (19), Dantarg 1 (20), 2 (23), 3 (25), 4 (31) |
Grand Slam 54 グランドスラム | 35 | Nightmare (35), Ogre (14), Battle Ogre (21), [Spriggan (19)], Dantarg 3 (25) & 4 (31) |
Ozone Beat 55 オゾンビート | 20 | Magician (20), Novice (4), Senior (8), Master (20), Doctor (32) |
Full Flat 56 フルフラット | 30 | Bokhohn 1 (21), Seven Heroes (Bokhohn, 36), [Re: Dread Queen] |
Nutcracker 57 かめごうら割り | 45 | - |
SPEAR | ||
Trip 5E 足払い | 6 | Beast King (28), Werewolf (9), Nighthawk (40), Termite Soldier (23), Termite Battler (37), Werefrog (7), Nixie (32), Noel 1 (Angry, 26) |
Double Stab 5F 二段突き | 10 | Spike Head (18), Vulture (5), Stormer (18), Simurgh (7), Nuckelavee (41), Winged Mare (26), Horned One (19), Buffalo (5), Gorgon (29), Triceratops (20), Albion (43), Nixie (32), Lizardlady (16), Hornlizard (25), Ramlizard (36), Subier 2 (21), |
Lightning Thrust 60 稲妻突き | 15 | Nixie (32), Lizardlady (16), Subier 2 (21) |
Skewer 61 くし刺し | 10 | Spike Head (18), Chariot (36), Stormer (18), Horned One (19), Nuckelavee (41), Winged Mare (26), Gorgon (29), Buffalo (5), Triceratops (20), Termite Soldier (23), Nixie (32), Albion (43), Werefrog (7), Hornlizard (25), Ramlizard (36), Narwhal (21), Dantarg 2 (23), 3 (25) & 4 (31), Seven Heroes (Dantarg, 36) |
Charge 62 チャージ | 20 | Spike Head (18), Cockatrice (30), Stormer (18), Horned One (19), Nuckelavee (41), Winged Mare (26), Buffalo (5), Gorgon (29), Triceratops (20), Nue (40), Medusa (39), Albion (43), Nixie (32), Psychomane (17), Basilisk (29), Lizardlady (16), Hornlizard (25), Ramlizard (36), Dantarg 4 (31), Subier 2 (21), Seven Heroes (Dantarg, 36) |
Aim 63 エイミング | 20 | Vulture (5), Simurgh (7), Werefrog (7), Termite Soldier (23), Nixie (32) |
Sharp Thrust 65 一文字突き | 20 | Werefrog (7), Termite Soldier (23), Nixie (32), Narwhal (21), Seven Heroes (Dantarg, 36) |
Petrify Rush 66 活殺化石衝 | 30 | Werefrog (7), Termite Soldier (23), Nixie (32), Narwhal (21) |
Spiral Charge 67 スパイラルチャージ | 20 | - |
Divine Lancer 68 活殺獣神衝 | 20 | Dantarg 4 (31) |
Triumvirate 69 無双三段 | 30 | - |
SHORT SWORD | ||
Feint 70 フェイント | 10 | Robin (39), Miser (3), Linx (9), Seven Heroes (Bokhohn, 36) |
Shock Rush 71 感電衝 | 11 | - |
Sidewinder 72 サイドワインダー | 12 | - |
Marionette 73 マリオネット | 50 | Robin (39), Bokhohn 1 (21) & 2 (26), Seven Heroes (Bokhohn, 36) |
Snake Shot 74 スネークショット | 15 | Robin (39) |
Mega Thrust 76 乱れ突き | 40 | Spike Head (18), Vulture (5), Stormer (18), Simurgh (7), Horned One (19), Buffalo (5), Nuckelavee (41), Winged Mare (26), Gorgon (29), Triceratops (20), Albion (43), Hornlizard (25), Ramlizard (36), |
Plasma Thrust 77 プラズマスラスト | 45 | Robin (39), Dantarg 4 (31) |
Screwdriver 78 スクリュードライバ | 25 | - |
Glamor Blade 79 幻惑剣 | 25 | - |
Eulogy 7A ファイナルレター | 23 | - |
Temptation (E) 7B テンプテーション | 15 | Rocbouquet 1 (23) & 2 (28), Seven Heroes (Rocbouquet, 36) |
BOW | ||
Quick Arrow 85 瞬速の矢 | 30 | - |
Haphazard Arrow 86 でたらめ矢 | 10 | Dobby (13), Weiss Goblin (27), Robin (39) |
Stunner 87 影ぬい | 10 | Hobgoblin (7), Dobby (13), Weiss Goblin (27) |
Beast Slayer 88 ビーストスレイヤー | 10 | - |
Rain of Arrows 89 アローレイン | 20 | Dobby (13), Weiss Goblin (27), Robin (39) |
Twin Arrow 8A 二本射ち | 15 | Dobby (13), Weiss Goblin (27), Robin (39) |
Id Break 8B イド・ブレイク | 13 | Hobgoblin (7), Watchman (8), Vulture (5), Simurgh (7) |
Shade Arrows 8C 影矢 | 35 | Dobby (13), Weiss Goblin (27), Robin (39) |
Barrage Shot 8D バラージシュート | 25 | - |
Falling Phoenix 8E 落鳳破 | 20 | Dobby (13), Weiss Goblin (27), Robin (39) |
Izuna 8F イヅナ | 35 | - |
MARTIAL | ||
Sobat 96 ソバット | 17 | Elder (19), Great One (24), Silver Beat (29), Noel 1 (26), Master Dragon (5) |
Daze 98 ネコだまし | 20 | Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), |
Ki Blast 9A 気弾 | 25 | Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), Mystic (42), Nighthawk (40), Dantarg 3 (25), Seven Heroes (Dantarg, 36) |
Corkscrew 9B コークスクリュー | 15 | Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), Mystic (42), Nighthawk (40) |
Paralysis 9C 不動金しばり | 20 | Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29), Mystic (42), Nighthawk (40), [Noel 1A (26)] |
Mei Lua Compasso 9D カポエラキック | 20 | Elder (19), Great One (24), Silver Beat (29), Noel 1 (B & Angry, 26) |
Dual Gunner 9E マシンガンジャブ | 30 | Helter Skelter (24), Nixer (14), Peg Powler (32), Silver Beat (29) |
Quadrastrike A0 クワドラブル | 26 | - |
Evil Crush A1 活殺破邪法 | 25 | - |
Heel Stomp A7 ふみつけ | 45 | Dreadknight (33), Bone Drake (24), Chariot (36), Helldragon (41), Undead Dragon (9), Rot Dragon (28), Blazer (33), Snow Wyrm (37), Forge Wyrm (39), Mantid (30), Kaiser Ant (41), Sea Drake (25), Fire Dragon (33), Ice Dragon (31), Storm Dragon (34), Dark Dragon (37), Dantarg 1 (20), 2 (23), 3 (25) & 4 (31), Bokhohn 1 (21) [& 2], Seven Heroes (Dantarg, 36) |
Hypnosis (E) AB 催眠 | 15 | Helldragon (41), Vampire (M, 37), Vampire (F, 37), Dullahan (23), Nosferatu (17), Sapping Demon (17), Watchman (8), Beast King (28), Werewolf (9), Nighthawk (40), Termite Battler (37), Lilith (32), Medusa (39), Hecteye, Bug, Gluttonous Ogre, Nue (40), Albion (43), Mantid (30), Mandrake (3), Nightshade (20), Alraune (35), Bloody Mary (25), Margarita (38), Woodnaut (10), Ruffle Tree (31), Basilisk (29), Sorrow (28), Fear (39), Pathos (37), Bokhohn 1 (21), Real Queen (23), Noel 1 (Angry, 26), [Rocbouquet 1 (23)], Seven Heroes (Bokhohn, 36) |
Terror Voice (E) B0 テラーボイス | 23 | Bone Vulture (5), Siren (5), Sonica (10), Aztec (16), Maggot Ball (14), Sundancer (21), Vampire (M, 37), Nosferatu (17), Weiss Goblin (27), Fiend (7), Joker (28), Gargoyle (14), Lilith (32), Medusa (39), Mandrake (3), Nightshade (20), Alraune (35), Nue (40), Bloody Mary (25), Margarita (38), Jann (29), Fear (39), Pathos (37), Doppelganger (9) |
Pheromone (E) B1 フェロモン | 20 | Centipede (5), Sharkpede (33), Great Scissor (18), Purple Bane (31), Scarlet (30), Crab Rider (36), Ramlizard (36), Queen (14), Real Queen (23) |
Reaper Scythe (E) B7 死神のカマ | 40 | Vampire (F, 37), Azure Demon (21), Crimson Demon (26), Hulion (35), Diablo (42), Mantid (30), Chariot (36), Kaiser Ant (41), Kzinssie 0 (3), [0.5 (6), 1 (8)] & 2 (31) |
Soul Steal (E) B8 ソウルスティール | 25 | Kzinssie 0 (3), [0.5 (6), 1 (8)] & 2 (31), Doppelganger (9), Seven Heroes (Kzinssie, 36) |
*Hell Claw C5 地獄爪殺法 | 21 | Beast King (28), Werewolf (9), Nighthawk (40), Azure Demon (21), Crimson Demon (26), Hulion (35), Diablo (42), Sea Drake (25), Termite Battler (37), Dark Dragon (37), Noel 1 (Angry, 26) |
ADVANCED SECTION
DAMAGE FORMULAE
Preliminary Notes:
Pwr is the base tech dmg indicator,
while Hit# is the number of times the attack hits.
Both values are specific to each tech (or spell) and are found in the Techs tables above.
RGN: a Randomly-Generated Number, between 0 (when WeaponLV=0) and (LVx3)+1.
EDEF is the Enemy Defense against the attribute of the attack.
If there are several attributes to the attack, the lowest is the relevant Def.
EDEF is negated for the few attacks that have no attribute ('None').
If the relevant EDEF > 128, then DMG = 0.
C is a complex variable. Its formula changes depending on the Weapon used, and it is dependent upon the relevant Weapon/Magic LV:
Sword: C = [(4900 - (70 - SWLV)^2) ÷128] +1
Greatsword: C = [(2500 - (50 - SWLV)^2) x3 ÷256] +2 + [SWLV^2 ÷256]
Axe: C = [(2500 - (50 - AXLV)^2) x3 ÷256] +3
Mace: C = [(4096 - (64 - AXLV)^2) ÷128] +1
Spear: C = [(10000 - (100 - SPLV)^2 ÷256] +2
Short Sword: C = [SPLVC ÷2] +2
Bow: C = [BOWLV ÷4] +5 + [BOWLV^2 ÷128]
Martial: C = [(2500 - Max(49 - MALV, 1)^2 ÷128] + [MALV÷4]
Magic: C = LV - [LV^2 ÷128] +2
For the dmg formulae of spells and the Thunder Volt tech, see the Spell Damage Section.
Note that, in general, if the result of a division is a fraction then it is rounded down to the nearest integer,
and if the total of a subtraction is negative, then = 0.
For the HP recovery formula, see the Healing section.
GENERAL WEAPON DMG FORMULA
This concerns most Sword, Greatsword, Axe, Mace, Spear, Bow techs and Weapon Counter techs.
DMG = (Base x Pwr + RGN - EDEFx5 ) x Hit#
where Base = [(Max(WpnAtk - EDEF, 1) x (100 - Statx2 + Cx8) + C x (99-WpnAtk+12x(Stat-10)) ÷ 64]
The relevant Stat here depends on the tech used. This information is also found in the Techs tables above.
Reminder: Stat =
- STR for Sword, Greatsword, Axe, Mace, Spear techs, and all Weapon Counter techs.
- DEX for Short Sword, Bow techs.
- MAG for *Swarm, *Windwolf Blade, *Dragonfang Blade, *Jolting Slash, *Psycho Shot, *Prominence, *Hunter's Fury.
As you can see, there is a special calculation rule here: if WpnAtk ≤ EDEF, then (WpnAtk - EDEF) = 1
This means that if the target's Def (EDEF) is higher than the attacker's Weapon Atk Pwr (WpnAtk), then it has an important buffer role, and that, inversely, if the attacker's Wpn Pwr is higher than the target's Def, the Def is ignored completely. It is important for your party (the techs used by the enemy follow the same formula) and it explains why lightly armored characters take full damage. This part amplifies the risk of the choice of speed over defense: lightly armored characters may play before the enemy, but the risk of being one-shot is important. Note that this can be partly by-passed by the Rapid Stream formation, that allows your characters to play first always (as long as no character is down).
Yo-yo dmg formula:
DMG= Base x 3x ([AXLV÷11] +1) +RGN - DEFx5
Which means that every 11 Axe LV, the Power of Yo-yo increases by 3, to reach 15 (= Sky Drive!) at AXLV 44, for the unchangingly low cost of 3 SP.
Still Blade dmg formula:
DMG = Base x (14 + n) + RGN - DEFx5
where 'n' is the number of attacks received.
MARTIAL DMG FORMULA
This concerns Martial Arts and Claw (Claw & Hell Claw) techs.
Note: The fact that Claw Extend equips your character with a Claw is irrelevant and its Atk Pwr (18) is never used in the dmg calculations.
DMG = ([(STR+SPD) x C x (Pwr-1) ÷8] + (STR-10) x (C+Pwr) + RGN - EDEFx5) x Hit#
From which we can infer that STR is more important than SPD,
and that EDEF has a lesser impact than for Weapon techs.
Note that Martial Arts techs RNG depends on MA LV, while Claw techs RGN depends on SW LV.
EARTHQUAKE DMG FORMULA
This concerns Fissure Strike, Grand Slam & Grand Buster.
DMG = (Pwr x3 x C + WpnAtk x Pwr + WW x4) + WBonus - EDEFx5
where WBonus = (STR - (WW x2 +1) x WW x4
These techs, which are all 3 unavoidable Ground attacks, have a very specific dmg formula:
- which also relies on the attacker's Weapon Weight (WW), the heavier (all in all) the better.
- in which there is no RNG element.
Reminder: Pwr = 4 for Fissure Strike, 5 for the other two.
Note: Fissure Strike 'C' value is that of the previous action (be it by a friend or foe). Which explains why a Fissure Strike as the first attack after a Save, Power Off, Power On, Load does outstanding damage (no ref --> 255 in many cases).
EVIL ERADICATION DMG FORMULA
DMG = [(MAG+5) x C x Pwr + RGN - EDEFx5
This concerns *Exorcism Blade and *Holy Light.
They only affect Zombie/Skeleton (+ Demon for Exorcism Blade), otherwise DMG=0, but they are very effective.
*Exorcism Blade (Exorciser tech): Pwr 5, STS attrib, C = (GreatSword C + UM C)÷2
*Holy Light (Dayblade tech): Pwr 4, STS attrib, C = (Greatsword C + Club C)÷2
HP DRAIN DMG FORMULA
DMG = [(LOG+5) x C x Pwr ÷4] + RGN
This concerns one ally tech, *Suction, and one enemy tech, Drain Blood.
The dmg cannot exceed the target's remaining HP, so against a defending target (DMG/2), it can never be a fatal blow.
*Suction (Spectral Sword tech): Pwr 3, STS attrib (Acc), C: Sword.
Drain Blood (B6, Enemy only): Pwr 2, STS Attrib (Acc), C: Sword.
HP RATIO DMG FORMULA
DMG = [E's Remaining HP x Pwr ÷8] + RGN
Only one tech in this category: Airwave (Pwr 5, SL). The dmg cannot exceed the target's remaining HP, so against a defending target (DMG/2), it can never be a fatal blow. Nevertheless it can be an exceedingly efficient tech (and concretely an Insta-death tech when coupled with Shadow Servant).
ACCURACY FORMULAE
Notes:
- 'Acc' is the accuracy basic value specific to each tech, found in the Techs tables above.
- WW is the used Weapon Weight, found in the Items section.
- ESPD is the Enemy's SPD.
- There is only one accuracy roll even for attacks with several hits (they either all land or all miss).
- When Blind, Acc is halved.
- On the turn Hasten Time is activated, all attacks that have a single strike (Hit#=1) always hit.
ACCURACY FORMULA FOR SWORD, GREATSWORD, MACE & SPEAR TECHS
Acc + LV + (STR - WWx5) + SPD - ESPDx2 > (RNG mod 100)
The formula is rather well-balanced and the relevant LV is probably the variable with the most room for growth and thus the largest influence.
ACCURACY FORMULA FOR AXE TECHS
Acc + LV + (STR - WWx5) x4 - ESPDx2 > (RNG mod 100)
Axe techs Acc values are all in all lower, hence a higher miss rate.
STR is the important stat here and must be as high as possible. Use buffs like Gilden Strength on Axe users during longer battles to increase the hit rate.
ACCURACY FORMULA FOR SHORT SWORDS TECHS
Acc + LV x2 + (DEX - 18) x4 - ESPDx2 > (RNG mod 100)
Short Sword techs have a higher hit rate thanks to higher Acc values and an increased influence of LV. If DEX > 19 the accuracy increases even further.
ACCURACY FORMULA FOR BOW TECHS
Acc + LV x2 + (DEX - 18) x4 - ESPDx2 > (RNG mod 100)
Same formula as Short Swords but with some lower tech Acc.
There is one additional, important rule: the accuracy falls by 20% if the character is equipped with hand gear or full armor. Be careful not to equip any on your Bow user(s).
ACCURACY FORMULA FOR MARTIAL ARTS TECHS
Acc + LV - ESPDx2 > (RNG mod 100)
MA techs Acc are quite high. There is only one main variable here, the character's MA LV.
Same formula for Claw techs, but LV = Sword/Greatsword LV.
ACCURACY FORMULAE FOR ATTACKS THAT INFLICT STATUS AILMENTS
This only concerns attacks that do not deal damage but only attempt in applying a Status Ailment (Death Paralyze Sleep Dark Mind Poison Stun Pressure Horror), like Feint, Halt!, Trip, Horror, etc. and a few special attacks (HP-absorbing attacks, Life Blade).
For the activation chance variables of the additional effects (status ailments, debuffs) of a main, damaging attack, see this section just below.
Status ailment effects are applied if they pass two successive rolls:
- your attack's accuracy roll (= does your attack hit the target?)
- the enemy's evasion roll (= can the enemy evade your attack?)
In a nutshell:
- when on the offensive, a higher relevant LV (and/or MAG, LOG) raises hit success probability.
- when on the defensive, a higher Def (STS Def most of the time) lowers the success chance of the enemy's attack.
Notes:
Acc is an accuracy indicator.
LV is the Weapon/Magic LV(s) the skill depends on.
For Fusion spells, LV = LV1+LV2, which is quite nice.
Eva is a corrective value to the enemy's evasion rate. If Eva=0, shields/guards cannot activate.
EDef is usually the Enemy's Status Defense, except for Blunt Strike / Airwave -> Sword, and Phlegm -> Shot.
For Acc, LV and Eva values, see the relevant Techs/Skills / Magic/Spells sections.
LV-dependent attacks
Concerns the vast majority of status ailment attacks.
Acc Roll: Acc + [LV/2] > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)
The rest of the attacks have similar formulae:
LOG-dependent attacks
For attacks dependent on Logic (Dark Power): Sunspot Destroyer, Life Steal, Death Scythe (E), Astral Gate (E).
Acc Roll: Acc + LOG > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)
LOG+LV-dependent attacks
This concerns HP Absorb, Suction, Bloodsuck (E).
Acc Roll: Acc + LOG + [LV/2] > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)
MAG-dependent attacks
This only concerns the Short Sword tech Marionette.
Acc Roll: Acc + MAG > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)
MAG+LV-dependent attacks
This concerns Airwave, Dark Wash, Phlegm (E), Spider Net (E).
Acc Roll: Acc + MAG + [LV/2] > (RGN mod 100)
Eva Roll: EDef x Eva ≤ (RGN mod 100)
How to Raise Status Ailment Attacks' Success Rate
It is possible to bypass these rolls partly or entirely, if the enemy has no immunity:
1) 100% success rate for Status Ailment attacks in the same turn after Hasten Time is used.
2) Eva Roll is disregarded when the attacker is already Invisible (Feather Seal, Mist Cover). Consequently, when Invisible, success rate raises considerably, to 100% for attacks that induce Stun Paralyze or Sleep.
Below, the conditions for a 100% success rate when Invisible:
Effect | Attack | 100% success if Invisible + |
---|---|---|
Stun | Feint | Always |
Daze | Always | |
Trip | Always | |
Entangle | x | |
Paralyze | Paralysis | Always |
Blunt Strike | SWLV ≥ 26 | |
Stunner | BowLV ≥ 36 | |
*Halt | x | |
Mind | Ghost Light (Charm) | (PYLV+UMLV)/2 ≥ 18 |
Heart Seeker (Charm) | BowLV ≥ 26 | |
Prism Light (Confusion1) | (HYLV+COSLV)/2 ≥ 28 | |
Horror (Confusion3) | Always | |
Marionette (Target Change) | MAG ≥ 23 | |
Insta-Death | *Divide | SWLV ≥ 26 |
*Dance of Death | AXLV ≥ 36 | |
*Execution Arrows | SPLV ≥ 46 | |
Dimensional Break | x | |
Sunspot Destroyer (LP-1) | LOG ≥ 18 | |
Poison | Ill Storm | (HYLV+UMLV)/2 ≥ 28 |
HP-Ratio Dmg | Airwave | MAG+(SWLV/2) ≥ 23 |
Dark Wash | MAG+(AELV+UMLV)/2 ≥ 8 | |
HP Drain | HP Absorb | LOG+(AELV/2) ≥ 13 |
Suction | LOG+(SWLV/2) ≥ 18 | |
E Retreat | Life Blade | Always |
ADDITIONAL EFFECT ACTIVATION RATE
Some HP-damaging attacks can inflict an additional effect, be it a Status Ailment (Death Paralyze Sleep Dark Mind Poison Stun Pressure Horror) or a debuff, to the target.
The roll that determines if the additional effect(s) is (are) applied or not, comes after 2 other rolls (1: main atk accuracy roll, 2: main atk evasion roll) and only if those are successful. See the Damaging Attacks Accuracy Formulae section above for more info about these Acc/Eva rolls.
If the target has no immunity and is not LP-dead,
the additional effect activates if: 'Def Limit Value' ≤ (RGN mod 100)
The Def Value varies depending on the effect (see table below) but at its core is the target's Status Defense, and it takes the general form of (E Sts Def + X) and that the lower it is, the higher the chances are that the additional effect(s) activate(s).
Notes:
- If the target is unable to fight (down), debuffs can/will still apply.
- If Def Value > 256, overflow happens and effect activation may fail.
- Crimson Flare is a very powerful attack but be mindful of the fact that decreasing the target's LOG has the effect of increasing their Spell Power.
- Eulogy has a very high rate of success (76-85% on SFC).
- All these attacks can be advantageously coupled with the Invisible status to raise the success chance. For those whose accuracy depends on the target's stats, debuffs (Deadly Drive..) can be used with profit to further increase your chances.
- If the main attack hits, Bonecrusher (STR-3), Nutcracker (PhysDef-50%) and Sidewinder / Snake Shot (Insta-Death to Frogs) have a convenient 100% activation rate.
The table below shows on which parameter(s) the activation of additional effects depends on.
(E) means that the attack is used by enemies/monsters only.
See the Techs/Skills section and the Magic/Spells section for more info about each attack.
Attack | Effect | Def Value = |
---|---|---|
Feint | Stun | STS DEF |
Knee Split | ||
Vertical Strike | ||
Fissure Strike | ||
Glamor Blade | ||
Salamander Claw | ||
Wracking | ||
Cyclone Twist | ||
(E) Tackle | ||
*Hell Claw | Poison | |
Poisonous Blow | ||
(E) Needle (Stab) | ||
(E) Needle (Shot) | ||
(E) Poison Liquid | ||
(E) Poison Mist | ||
(E) Poison Strike | ||
Light Ball | Blind | |
Sand Storm | ||
(E) Beak | ||
Crimson Flare | Blind + LOG-5 | |
Id Break | Confuse1 + MAG-3 + LOG-3 | |
Divine Lancer | STR-5 + SPD-5 | |
*Lightning Slash | Paralyze | STS DEF + MAG |
*Psycho Shot | ||
Shock Rush | ||
Mei Lua Compasso | ||
Flame Whip | ||
(E) Blade Net | ||
(E) Paralysis Claw | ||
(E) Twine Around | ||
Headblow | Sleep | |
Mad Biter | Madness | |
*Surging Slice | Insta-Death | STS DEF + MAG + LOG |
Full Flat | ||
*Floral Extravaganza | ||
Shade Arrows | ||
Eulogy | LOG | |
*Killer Blade | Insta-Death (Human Only) | (RGN mod 2) = 0 |
Sidewinder | Insta-Death (Frog Only) | (Always) |
Snake Shot | ||
Petrify Rush | Petrify (E: Insta-Death) | STS DEF + LOG |
Bonecrusher | STR-3 | (Always) |
Flowing Slash | STR-5 | STS DEF + SPD |
Heat Wind | SPD-5 | STS DEF + HE DEF |
Nutcracker | PhysDef-50% (rounded down) | (Always) |
BUFFS & DEBUFFS
During battle, it is possible to boost your stats and to lower your enemies', thanks to techs or spells.
Of course, the enemies can also boost their stats and lower yours.
(De)buffs depend on your Skill/Magic LVs and are hence very weak at the beginning of your adventure, but by endgame they can be quite efficient, especially when coupled with item & formation bonuses.
In RS2, once applied, buffs & debuffs have the following characteristics:
- their effects do not decrease over time (unlike in RS3)
- their effects do not expire until the battle ends
- they do not add/stack/cumulate: for each stat the latest modifier is applied (overwrites previous modification).
Notes:
- Exceptions: Dragon Pulse & Deadly Drive: their effects pile up but are cancelled once/after the target acts.
- Buffs, especially piled-up Dragon Pulses, can be profitably coupled with and in preparation to Phantom Chivalry (Amethyst Axe tech), Wraith Form (UM+TE MLV25), and Reverse Delta (Axe tech, Phone Version only, in which it is a Repeater Tech).
- All debuffs except Deadly Drive actually come as an additional effect to a damaging attack. Note that if the attack hits, there is another roll to determine if the effect is applied or not. Unlike for status ailments, there is unfortunately no visual sign that tells you whether the debuff has been applied successfully or not (it only shows through the enemy's performance).
BUFFS | |||||
Tech/Spell | Cost | Target | Stat | Effect | i.e. |
---|---|---|---|---|---|
Acuity (Sage Rod) | 1 SP | 1P | MAG | up by [BL LV/6]+2 | +2∼10 |
Blessing (Liberty Staff) | 2 SP | 1P | STR MAG | up by [BL LV/6]+2 | +2∼10 |
Gilden Strength (TE) | 1 MP | 1P | STR | up by [TE LV/4]+2 | +2∼14 |
Water Dance (HY MLV13) | 2 MP | 1P | SL BL ST SH HE Def | up by [HY LV/3]+2 | +2∼18 |
Air Screen (AE) | 2 MP | 1P | SL BL ST SH BO Def | up by [AE LV/3]+2 | +2∼18 |
Dragon Pulse (HY+TE MLV15) | 3 MP | Self | All stats | up by [(HY+TE)/7]+2 for 1 action | +2∼16(+) |
Faerie Glow (COS+AE MLV15) | 5 MP | Self | SPD | up by [(COS+AE)/3]+2 | +2∼35 |
Berserk (Martial) | 8 SP | Self | STR SPD CON | up by 8∼24? | - |
Fire Dragon Flood (Red Quartz Rod) | 6 SP | Party | All | up by ? + Silence + HP recovery | - |
DEBUFFS | |||||
Tech/Spell | Cost | Target | Stat | Effect | i.e. |
Crimson Flare (COS+PY MLV25) | 12 MP | 1E | SPD | -5 | - |
Flowing Slash (Greatsword) | 7 SP | 1E | STR | -5 | - |
Bonecrusher (Mace) | 5 SP | 1E | STR | -3 | - |
Nutcracker (Mace) | 12 SP | 1E | SL BL ST SH Def | -50% | - |
Divine Lancer (Spear) | 8 SP | 1E | STR SPD | -5 | - |
Id Break (Bow) | 3 SP | 1E | MAG LOG | -3 | - |
Heat Wind (PY+AE MLV15) | 4 MP | All | SPD | -5 | - |
Deadly Drive (UM MLV20) | 9 MP | All | All Stats | down by [UMLV÷4 +2] for 1 enemy action | -2∼14(+) |
QUICK LINKS
No-Spoiler Tips - Game Info - Gameplay - Characters - Techs - Sparking - Magic - Items - Monsters - Bosses - Maps - Trivia & Secrets
Walkthrough: Part 1 - Part 2 - Part 3 - Part 4
ATTRIBUTIONS
Except where noted otherwise, everything here is my own work (including all screenshots, all maps, walkthroughs, translations & adaptations). The sources for all info & quotes are always mentioned. Please respect other people's work: kindly attribute to whomever. Thank you!
CONTACT
If you see a typo, an error or would like to make a suggestion, feel free to contact me: romancingsaga3fan@gmail.com
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